Tuesday, 8 May 2012

Augment slot creation confirmed for Patch 1.3

"I should probably get Vette an ergonomic chair or something..."

The first episode of the Official SWTOR Podcast has been released, and in it we have a fairly important confirmation! Besides the group finder and expansion of the legacy system (which we knew already), we have confirmation that you will be able to add an augment slot to any piece of custom armor in Patch 1.3.

This is exciting news for people like myself that have whole cargo bay pages devoted to old orange gear! What we know for sure is that you will need to use a modification table in order to add the augment slot to the piece of gear. I would be very surprised if there was not also a substantial cost in credits or maybe some materials required, or else this will really hurt armormech/synthweaver business.

In addition, since the armor levels of social gear will be scaling with the wearer's armor proficiency, the options you have for customizing your look are even more varied. If you haven't already checked it out, you should take a look at my Darth Revan Appearance Guide so that you can look like the legend himself when the patch drops!

Another thing to consider is that the cost of augments will likely go up substantially in price as soon as Patch 1.3 lands. If you can get them cheaply, you may want to stock up now. I recommend keeping a close eye on this and speaking to any guild crafters about what they normally pay for augments or materials.

With this news, I'll likely post some of what I consider to be the more attractive appearance options for Sith Warriors in a future post, so you can get stocked up in advance and be ready for when the patch drops.

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